Wednesday, August 27, 2014

Icon Analysis

Icon Analysis
                When someone says “Icon,” many different things may come to mind.  In today’s society, icon has come to mean a very different thing than times past. The widespread use of the world “icon,” especially in the technology world with computers, tablets, and smart phones, the average person would say “little image” if you were to ask them what an icon was.  However, an icon, in the sense of pop culture, is much more than that.  An Icon, which can be a person, place, thing, or even idea, is simply one that has surpassed a level of status in the terms of popularity, to the point it has carved its own place out of history.  While most would think celebrities are iconic, most are not; only the absolute pinnacle of celebrities are able to achieve the status of “Icon.”  So, with that, you may be wondering what a few examples of an icon may be.  I’ll discuss one each of a person, place, and thing that I believe have become pop culture icons.
                To start, what if I asked you to complete this sentence: “It’s a bird, it’s a plane, it’s…”  What would you say?  You would probably (correctly) guess that the next word is none other than “Superman.”  Certainly, Superman is a pop culture icon, and has been for decades.  Superman is arguably the best of all the superheroes, and unmatched in popularity by any other super hero with possible exceptions [ties] with Batman and Spiderman.  Most boys, and even some girls love watching the shows and reading the comics of this do-good icon.  Superman is a testament to the fact that a pop icon doesn’t have to be living, or even, tangible.  The very idea of this super hero is enough.
                Sometimes, Icons are places.  “The Big Apple” is enough to get that point across.  New York City is not only the most populous city in the United States, but it is the number one destination city for tourism in the entire world.  From the busy streets filled with yellow cabs and the countless skyscrapers, to Central Park and the New York Stock Exchange, there is no denying that New York City has made its place not only in pop culture, but in history as well. 
                Lastly, Icons can be things as well.  As a board game geek, I must admit while I’m not the most skilled player, Chess is an iconic game.  This game of logic and critical thinking has a very long history, spanning over 1,500 years.  Chess is so popular, in fact, that is has even birthed its own myths, such as the idea that all Chess players are smart, and/or geeky.  It doesn’t stop there, however.  This game has such an iconic status, it is the very measure of how “smart” computers be, with Chess Grandmasters playing supercomputers in the geekiest battle of man vs. technology. 

                Pop culture icons are very important, as they have profound impact on each and every one of us, even if not directly.  As a self-proclaimed nerd, I find computers, and programming in particular, to be very fascinating.  My wife loves New York City, and has been equally drawn to it as I have been to technology.  While on the other hand, I can say I had zero interest in Superman (I was more into Hotwheels and Tonka trucks), I know that a vast number of boys have Superman help shape their childhood.  While some icons have more of an impact on culture than others, all pop culture icons do their part to shape the way each of us live and interact with each other, and the experiences we have in life in general.

Written Analysis I

Written Analysis I: Violence in Pop Culture
                Violence is without a doubt embedded into today’s pop culture.  Society has slowly but surely been shifting towards a culture that is not only more tolerant of violence, but welcoming of its mysterious draw on our curiosities.  In America, TV shows can act as a pretty good gauge in what people are interested in.  Shows that are interesting get more viewers, so it stands to reason the most popular shows contain topics we find most interesting.  With this being said, the most popular show in 2013, NCIS, is focused around violence; violence centered shows made up for 50% of the top 20 TV shows (Schneider, 2013), and as far as gaming goes, the entire list of the 20 most popular PC games are centered around violence (“Most played PC,” 2014).  The most popular movies in the US paint a similar picture.
                There are also many popular beliefs that point to violence.  The idea that violence breeds violence has proliferated throughout society, with many scholars looking into whether or not watching and roleplaying violence leads to violence in the real world, with mixed findings (Steinfels, 2001).  If you’ve watched the news lately, you’ll notice that ISIS is on the rise, with all violence being centered on religious beliefs.  This goes to show that there are widespread beliefs that violence gets you what you want.  From armed robbery to war, from gangs to terrorism, violence is perpetrated as a means to achieve a goal.  Violence is a default for many in our culture to get what they want when they want it.
Even myths give way to violence.  The Monomyth, is a myth in which the hero must usually take to violence to win over his goddess and to achieve his end goal and become a master of two worlds. Another myth, good vs. evil, has violence at the very center, with good trying to overcome the violence spread by evil.  It’s hard to deny the overwhelming presence of violence in our culture. 
Pop culture has even birthed a few icons of violence.  Gangsters such as Al Capone, gangs such as the Bloods and the Crips, the term “9/11,” and even guns such as the Glock and AR-15 have all become household names, usually (and sometimes incorrectly) tied to violence.  Violence is in our movies, our music, our games, and especially recently, our news.  We cannot watch even a 30 minute newscast without hearing several instances of violence in our own backyards. 
So, with all that being said, is violence here to stay?  I’m inclined to believe so.  Violence is so engrained in our culture, that a child killing someone on a video game doesn’t spark unease in the average parent.  Brutally violent movies are getting PG-13 ratings (Dahl, 2013), and the most popular music among the most impressionable of us, teenagers, speaks of nothing but drugs, sex, and violence.  Perhaps this is a fad more than a permanent shift, and one day violence will fall out of favor among pop culture. But, for the foreseeable future, I see NCIS and Call of Duty standing at the pinnacle of pop culture media, on the shoulders of American Idol and Tetris.



References:
Dahl, M. (2013, November 11). Pg-13 movies are now more violent. Retrieved from http://www.nbcnews.com/health/kids-health/pg-13-movies-are-now-more-violent-r-rated-80s-f8C11566223
Most played pc games. (2014, March). Retrieved from http://www.statista.com/statistics/251222/most-played-pc-games/
Schneider, M. (2013, June). America's most watched. Retrieved from http://www.tvguide.com/news/most-watched-tv-shows-top-25-2012-2013-1066503.aspx

Steinfels, P. (2001, October 27). Beliefs; violence can breed justice as well as injustice. The New York Times. Retrieved from http://www.nytimes.com/2001/10/27/us/beliefs-violence-can-breed-justice-well-injustice-when-history-common-sense-make.html

Friday, August 22, 2014

What is Pop Culture?

What is Pop Culture?

Week 1 - 8/22/2014

Pop Culture Defined


According to Dictionary.com, Pop Culture are the activities or commercial products reflecting, suited to, or aimed at the tastes of the general masses of people ("Popular Culture").  This is a great explanation of a idea that is fairly intangible in nature.  Ray Brown does a good job of expanding on this definition is his book Profiles of Popular Culture, where he explains Pop Culture as the system of attitudes, behavior patters, beliefs, customs, and tastes that define the people of any society (Browne, 2005).  Essentially, Pop Culture is exactly what it sounds like: the culture of the populous.  Due to the inherent and natural variability of different cultures, pop culture very well could be different for different societies, while some things in pop culture transcend barriers of geography, race, ethnic backgrounds, and religious beliefs that commonly divide the world's population.


Pop Culture in Finance


So, now that we understand what Pop Culture is, how does it impact business?  In my case, I'm asking how it impacts the world of Finance?  While Pop Culture may have a much more direct impact on other disciplines, such as design and marketing, it surely has an impact on Finance as well.  For instance, lets take my artifact for the week, the credit card:

Credit Cards seem to be a way of life for America, right?  How many do you have in your wallet or purse right now?  Let me enlighten you, dear reader, with an astonishing, and terrifying fact.  The average American has $15,480 in credit card debt ("American credit card debt," 2014).  Credit Cards are so ingrained in us, that it is absolutely fascinating.  We feel privileged when a company "approves" us for a credit card, and we use it to buy up everything in sight.  We even have Credit Card Barbie, of course sponsored by MasterCard, which teaches kids at a VERY young age how to simply swipe that plastic to get what you want.  This is today's culture, and it has been a dramatic shift in the past century.  Consider this interesting anecdote:  in 1910, Sears, in their catalog, said, "Buying on Credit is Folly (Ramsey, 2013)."  Translation: Anybody that borrows money is stupid.  Keep in mind this is  a company...that stays in business by taking people's money in exchange for goods.  Even THEY thought it was unwise to borrow, as did the culture back then.  Then one day, they realized they were on the other side of the table, and could profit off credit, while marketing to consumers saying they can get the things they want, and pay later.  Next, let me ask you, have you heard of Discover Card? You know, the third biggest credit card company in the world? Guess who started that company, just 28 years ago? Sears.  Sears changed with the pop culture, and in doing so created a very successful business; it wasn't until they sold discover card in 1993 (so they could accept competition Mastercard and Visa from customers without creating a conflict of interest) that they started to go downhill...they probably should have sold their retail business and kept their financial business, but hindsight is always 20/20.

So, how do you feel about credit cards? Do you have any? Do you pay them off every month? Post your comments below!

References


American credit card debt statistics: 2014. (2014, August). Retrieved from http://www.nerdwallet.com/blog/credit-card-data/average-credit-card-debt-household/
Browne, R. (2005). Profiles of popular culture. (p. 3). University of Wisconsin Press.
Popular Culture. (2014, August). Retrieved from http://dictionary.reference.com/browse/popular%20culture?s=t
Ramsey, D. (2013). Total money makeover. (p. 22). Thomas Nelson Inc.